Home Ascending Rules Uno

My EOTL friends around Christmas, 1997

My friend and I talked four other people at this party to play a game of ARUno with us, and it turned out rather well. Two of them joined our regular Game Nights.

I liked the Pringle Shield most of all on this one.


  1. Dealer Deals
  2. Infinite-Finite Draw
  3. Face Up, Face Down
  4. Add A Rule
  5. Five Second Rule

  6. For explainations of Rules 1 - 5, please see the rules.
  7. Trading Places
    The winner trades places with the person to the left of the dealer, unless the dealer wins, in which case s/he trades places with anyone except the person to their left.
  8. Cumulative Draw **
    If being hit by a DRAW TWO or a WILD DRAW FOUR, a player may play a DRAW TWO or a WILD DRAW FOUR respectively instead of drawing. The following player must draw the cards that this player was meant to draw, plus the new amount. In other words, If four DRAW TWOs are played in a row without being drawn for, and the fifth person does not have a DRAW TWO, s/he draws eight cards.
  9. Identicals Repulse **
    No play may be made which allows two identical cards to end up next to each other in the discard pile. For example, one cannot play a RED 3 on a RED 3.
  10. Play From Next Person **
    A player may play from the next person's face up cards.
  11. Five Again
    If a player plays a FIVE, s/he may play again.
  12. Pringle Shield
    If a player draws cards as the result of a draw card, s/he gets the "Pringle Shield". The holder of the "Pringle Shield" may not be targeted by draw cards, and is skipped over if necessary.
  13. Color Change Skip
    If a player plays a card of the same 'rank' but different color as the card previously played, then play skips two people.
  14. Passing Hidden in Reverse
    If anyone plays a ZERO or a TWO, everyone passes their hidden cards to the person in reverse direction of play.


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